8/29/2010

bio hazard 5 for beginners


bio hazard
As for 'Biohazard 4' and 'Biohazard 4 for beginners', contents only as for differ the way to buy the scenario as for two application programs are the same.

- To the iPod touch user
As for this work, data DL of each story is needed. The Wi-Fi environment of play with iPod touch is indispensable to data DL.

The customer who buys 'Biohazard 4' must already taken care not to buy it.

'Biohazard 4 for beginners' is the one developed for the customer from whom the biohazard series is played for the first time.
1)It is possible to buy it by dividing the scenario of each chapter.
- Please buy the scenario sequentially.
- When all scenarios are bought, 'Biohazard 4' is a profitable price.
2)Chapter 0 was added.
The stage was added considering it to master the operation even in the beginner while playing.
3)The correction function of aim was applied.
The correction function of aim was installed for the customer with a difficult aim of the enemy.
- It is freely ..ON/OFF.. revokable.
4)A variegated difficulty setting was prepared.
The difficulty was set to five stages so that even the beginner might play easily.
5)It easily challenges 'Coin shot'. The shooting can be easily practiced.
6)'History' was added.
To understand the outlook on the world, the person who played the biohazard for the first time also added the history.
7)Add-on store
An additional scenario etc. can be bought. Let's use 'Leon automatic operation recovery' by the person who cannot clear.

【 price 】
Scenario packing 1 (3?4 Chapter)   115 yen scenario packing 2 (5?6 Chapter)   230 yen scenario packing 3 (7?8 Chapter)   230 yen scenario packing 4 (9?10 Chapter)   230 yen scenario packing 5 (11?12 Chapter)  230 yen and Leon physical strength automatic operation recovery 115 yen
- Chapter 0-2 is included in the main body game price.
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【 feature 】
- An operation intuition is enabled. "Behind camera"
It changes from a past fixed camera angle into "Behind camera" to always follow back of the player.
It comes to be able to play by an aspect near the character or more, an overwhelming tension arises, and the action is possible knowing by intuition in the movement and the combat.

- The target is aimed at by the pinpoint. "Sniping"
It is possible to shoot it by turning the muzzle to an arbitrary place when attacking it and aiming.
As a result, a strategic attack according to the situation can be done as falling down etc. aiming at enemy's foot.
The aim of the firearm is an intuition operation only of doing the point with a virtual pad on the screen.

- It develops with one button variegated. "Action icon"
The player can draw out a variegated action with one button besides a basic operation like the movement and the attack, etc.
"Action icon" is developed and the character develops various actions corresponding to the situation by touching. The enemy can be kicked, it jump down from the height, and play be produced freely depending on the player as [hashigo] is put up.


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